FULL-ROOM IMMERSIVE EXPERIENCE
NEW VIDEO GAMES DISPLAY SYSTEM
NEW VIDEO GAMES DISPLAY SYSTEM
www.bbc.co.uk -
Details of an immersive video games display system that projects images
of the title’s environment around a player’s room have been revealed in
a US patent belonging to Microsoft. The Xbox maker describes extending
graphics beyond the edges of a TV to “make the experience more
realistic”. A spokesman said he could not comment about when a product
might be released. Microsoft’s patent suggests that current games
console systems are constrained by their reliance on a single screen.
“Such displays are typically the only source of visual content, so that
the media experience is bounded by the bezel of the display,” it said.
“Even when focused on the display, the user may perceive architectural
and decorative feature of the room the display is in... such features
are typically out of context with respect to the displayed image, muting
the entertainment potential.” The firm says the solution is to beam
images all over the room so that the gamer’s peripheral vision does not
conflict with what they seen on the main screen.
Microsoft suggests the equipment would require a sensor to scan the layout of the room. This would allow the console to make the images fit the environment. The patent describes how the beamed graphics could be altered to take account of a cylindrical lamp that might otherwise distort them, and to adjust for the colour of the walls. It adds that a separate depth camera could also be utilised to adjust the perspective of the images displayed depending on the position of the user’s head. On the other hand, Sony appears to be pursuing a different strategy. A video posted by Sony to its YouTube account hints at a new augmented-reality headset. It shows a sleek metallic virtual reality headset featuring small screens inside the device and a camera extending from its outside, presumably to provide live images from the users’ environment. The device is a head-tracking prototype that will be put on display at the Tokyo Game Show. Both firms are expected to announce details of their next-generation consoles in 2013.
Microsoft
and Sony aren’t just plugging away on consoles for the next generation;
on a scale grander than ever before, peripherals - ways to expand the
interactive experience outside the box – are becoming a core part of
each company’s development strategy. “Both of these ideas reflect a key
competitive imperative. They are continually trying to offer something
that makes their proprietary system as the ‘best experience on the
market’ - in other words a reason for gamers to spend £500 on their
box,” said Ed Barton, director of digital media at Strategy Analytics.
We live in a world which is considered illusory due to be non permanent.
We should escape from this virtual reality or dream which is only
temporary.Microsoft suggests the equipment would require a sensor to scan the layout of the room. This would allow the console to make the images fit the environment. The patent describes how the beamed graphics could be altered to take account of a cylindrical lamp that might otherwise distort them, and to adjust for the colour of the walls. It adds that a separate depth camera could also be utilised to adjust the perspective of the images displayed depending on the position of the user’s head. On the other hand, Sony appears to be pursuing a different strategy. A video posted by Sony to its YouTube account hints at a new augmented-reality headset. It shows a sleek metallic virtual reality headset featuring small screens inside the device and a camera extending from its outside, presumably to provide live images from the users’ environment. The device is a head-tracking prototype that will be put on display at the Tokyo Game Show. Both firms are expected to announce details of their next-generation consoles in 2013.
WHAT DO THE VEDIC TEACHINGS TELL US?
Illusion
is one of the common themes in Vedic literature. The world we live in
is likened to a dream, a temporary state that is mistaken to be
permanent. Pain, misery, and elation arise during the state of slumber,
only to disappear later on. If at any time we remember that we are not
actually in the dream, that our true self is with the body lying asleep,
the proper intelligence can be invoked to save the day. ... Coupled
with that realization is knowledge that there is a true reality that
comes with the association of the Supreme Person. Krishna uses His maya,
or energy, to make this dreamland, so He can eliminate its influence as
well. More importantly, we can use the objects from the dream to our
advantage. The ears attached to the body can hear about Krishna, the
tongue can chant Krishna’s names, the legs can travel to holy places,
the eyes can gaze upon the deity, and the arms can clap along to the
singing of songs glorifying Krishna.
Krishna's Mercy.org - Jai Shri Krishna :
“Virtual Reality”
Written by: Keshava - Published on Aug 16, 2012
http://www.krishnasmercy.org/dotnetnuke/
http://www.krishnasmercy.org/dotnetnuke/News/Blog/tabid/57/EntryId/1238/Virtual-Reality.aspx
Published by dasavatara das - "Vedic Views on World News"
http://www.vedicviews-worldnews.blogspot.com.ar/
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